![]() Game must be restarted for windowed mode to come into effect. This can help performance if the window is smaller than your current desktop resolution. R_fullscreen - If set to 0, changes from fullscreen to windowed mode. 0 is High, 1 is Medium, 2 is Low, 3 is Lowest and 4 is None. R_forceLod - (cheat) Sets the Level of Detail (LOD). ![]() This can improve performance in such circumstances. R_fog - (cheat) If set to 0, disables any visible fog. This improves performance in areas with water. R_drawWater - (cheat) If set to 0, disables water effects. This can improve performance slightly, and also removes the 'sunblind' effect when starting at the sky. R_drawSun - If set to 0, disables the sun effect in the sky - the sun disappears. R_drawDecals - If set to 1, disables all decals - that is, marks on the wall from gunfire, explosions, etc. Regardless, when set to 1 (enabled) it seems to provide slightly better performance without a noticeable drop in image quality. R_autopriority - I'm not certain what this option does, it may prioritize objects in the z buffer. 0 is off, which gives the best performance, 1 is dither mode which is the default, and 2 is Supersampling which provides better image quality but reduces performance. R_aaAlpha - This setting determines the type of alpha blending used for antialiasing (if AA is enabled). Anisotropy can have a significant impact on performance on certain systems. The default is 8x, however you can set a value between 1x and 16x, with the higher the sample rate, the better texture quality but the lower your performance. R_anisotropy - If Anisotropic Filtering is enabled in the in-game settings, this cvar sets the level of Anisotropic Filtering used. You can set this using the Anti-Aliasing option in the in-game settings. R_aasamples Determines the level of Antialiasing (AA) applied in the game. This can improve performance at the cost of image quality. The main reason to use this command would be to smooth framerate fluctuation, as framerate spikes can cause jerky gameplay.ĭeveloper - If set to 1, enables developer mode, which shows the game code and allows a range of functions for testing the code.įx_enable - (cheat) If set to 0, disables a range of special effects in the game. Any value higher than 0 caps your FPS to that level. if you have 1GB of RAM, set this cvar to 512).Ĭom_maxfps - Determines the maximum frames per second (fps) possible. You should not allocate any more than half your system RAM to this option (i.e. This can make aiming difficult, so set to 0 if you want to disable this option.Ĭom_hunkMegs - Determines the amount of memory (in MB) to allocate to the game to help smooth out in-game loading. The higher the value used, the quicker your movements will accelerate your mouse. If set to 1, you can set the maximum number of marks shown with the cg_markslimit command.Ĭl_mouseAccel - If set to 1 or higher, accelerates your mouse movements. This can improve performance in heavy combat scenes. In effect the gun becomes hidden, and this will improve performance by removing the complex gun model from the screen.Ĭg_marks - If set to 0, disables all marks made by weapons, explosions etc - such as bullet impact marks and charring on the ground. This can improve FPS slightly when firing your weapon.Ĭg_drawGun - (cheat) If set to 0, removes the gun model from in front of the player. Note, setting a value of 0 will cause the game to crash.Ĭg_brass - If set to 0, disables all ejecting brass, such as expended shells from your gun. ![]() Usually determined by the in-game setting Number of Corpses, you can set a specific value between 0 and 64 here, with the lower the number, the greater your FPS in heavy combat scenes. Call of Duty 2 Tweak Guide Advanced Tweaking (Pt.3)Īi_corpseCount - Determines the maximum number of corpses visible on screen at any time.
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